Categories
FIFA

FIFA Streamer Castro1021 Has FUT Coin Distribution Ban Lifted By EA

Edwin Castro, better known as Castro_2021, is one of the FIFA community’s most popular content creators; with 3.3 million Twitch followers. He was streaming FIFA 22 live to thousands when an “Important Notice” screen popped up, informing him he had been permanently banned from the FUT transfer market for “FUT Coin distribution.” Castro was visibly and audibly as shocked, upset, and confused as his audience.

The aftermath included many players coming out about their own experiences, saying they too had been wrongfully banned for FUT Coin distribution. Castro’s theory is that him dropping a large amount of FIFA points on Black Friday, and purchasing FUT Red Player Picks cards possibly triggered an automated enforcement system. These kinds of card are earned through Weekend League matches, and players aren’t suppose to be able to trade them. However, there is no mechanism in place to keep them from being sold, nor did Castro abuse any meta-factors to do so. Castro’s FIFA play is broadcasted on a public platform, so any attempts to engage in FUT Coin distribution would be easily detected, and a manual review would have stopped this ban from ever happening.

This is clearly becoming a prevalent problem within the games community, with Castro’s high profile case drawing extra attention to it. One user on EA’s official answers forum, claimed to have a received a ban for FUT Coin distribution, despite never playing the FIFA Ultimate Team game mode. A community manager for EA responded, stating that the terms of service team had investigated the ban manually and upheld the decision. There’s still speculation that the initial ban system is automated, and cases of wrongful bans keep popping up everyday. Lucky for Castro, he’s a public figure and had his ban reviewed and overturned pretty swiftly; but the average FIFA player without that luxury is still waiting for a resolution to this problem.

Categories
FIFA

Mason Greenwood FIFA 22 Stats Revamped After Stellar Performance to Start the 2021/22 Season

In the latest FIFA 22 squad update, Manchester United’s young forward, Mason Greenwood, has received a boost to his in-game stats. Greenwood has surprised many with his strong form, having scored four goals in nine Premiere League appearances for United so far. The 20-year-old is proving to be a bright prospect, and his team isn’t the only one who’s taken notice to it! EA Sports has kept an eye on the Englishmen’s performance since the start of the season, and the plan is for his in-game player to accurately represent his elevated form.

View Some of Mason Greenwood’s Highlights

Greenwood’s overall rating received a one point bump, going from 78 to 79. His potential rating saw the same increase, going from 89 to 90. This may not seem like a lot, but these numbers are a result of various increases in ability stats. Greenwood’s curve and volley saw a two point increase, and they now sit at 78 and 70 respectively. His positioning stat rose from 79 to 82, while his reactions stat went up by one from 77 to 78. The biggest stat bump went to his defensive awareness rating, which gained five points from 35 to 40.

The squad update also gave Greenwood a boost to his skill move rating, which means he now possesses four-star skill moves and a five-star weak foot. FIFA players will not only be more apt to playing with him, but this makes Manchester United that much more of a stacked roster. The team is already home to stars like Christiano Ronaldo, who is one of only four players on United who best Greenwood’s boost to four-star skill moves. Greenwood, however, remains the only player for his club with a five-star weak foot. Greenwood’s continued improvement spells great things for his United and FIFA players who will undoubtedly take advantage of the improved ratings.

Categories
FIFA

EA Sports Considering a FIFA Rebrand: How Will This Affect Players?

EA Sports released a statement on their website detailing the future of football and the FIFA series. The developer is considering renaming the series and rebranding the games going forward. On a business level this make sense, but what does this mean for players?

FIFA is essentially synonymous with football games at this point, and fans of the series may have grown attached to the name. However, EA Sports has plans to expand the games in a way that can get pigeonholed by continually bearing the name of one particular association. In their statement, EA explains a bit about this vision, saying:

“We continually invest in the partnerships and licenses that are most meaningful to players… The breadth of our partnerships and our ecosystem of licensed content will enable us to continue to bring unrivaled authenticity in our EA SPORTS football games”

FIFA may be EA’s most high-profile partnership, but they license over 700 teams and more than 30 leagues from around the world. There’s also interest in expanding the inclusion of women’s and grassroots football. EA feels as if the FIFA name does not accurately represent the broader vision for the future of the series.

What this means is that players can look forward to an even larger scale game with new content. That includes more leagues, a deeper dive into women’s football, as well as the different depictions and licenses that come along with that. There may be a nostalgia aspect to the FIFA name, but it’ll be traded for the ability to play in new locations and with new players as the game expands. Business wise, this change has been a long time coming; with many who feel the games have done more for the actual association than licensing the name ever did for EA. From a players perspective the name doesn’t matter as much, but the direction in which this means the series is going definitely does.

Categories
Rocket League

How Will The RLCS League Expansion Affect the 2021-2022 Season?

Psyonix revealed some big changes coming to the The Rocket League Championship Series (RLCS) 2021-2022 season in a new announcement trailer. Along with a revamped format, the league has expanded to add three new regions. RLCS will now include the Asia-Pacific North, Asia-Pacific South, Middle East and North Africa regions.

This encompasses an assortment of countries like India, Saudi Arabia, Algeria, and many more. Psyonix told press that the new regions have been scouted and possess a “competitive pool of players.” What this means for the upcoming season is that there will be a lot more moving parts and lot of new faces rising the ranks. To make the integration as smooth as possible, there will also be a new format meant to “increase the uniformity” of the league and competitions. RLCS X was admittedly their biggest format change ever, but of course a league expansion requires much needed format amendments.

The Fall, Winter and Spring Splits will return this season, with each Split consisting of three Regional Events capped with a Major. All Regional Events will begin with an Open-Qualifier, but some teams can auto-qualify for Regional Events based on their performance in previous ones. Each Split features a unique format; the Fall Split employs a Swiss format that feeds into an eight-team, single-elimination bracket, the Winter Split will have teams battle through a Group Stage with four groups which then culminates into an elimination bracket, and finally the Spring Split will employ a simple double elimination format. Points from Regional Events and Majors are used to qualify to the Rocket League World Championship; points earned in the Majors will be weighted more. Other than that, things will mostly play out the same way as last season.

The expansion of the league means expansion of competition, with seven regions vying for a spot in the Rocket League World Championship. Eight of the spots will be taken by auto-qualifications awarded to the Regions that perform the best at Majors. There’s a great chance the RLCS Main Event will look a lot different this year. RLCS returns on October 15th broadcasting on the Rocket League Twitch Channel. Signs-ups open soon!

Categories
Rocket League

ThO Departs Guild Esports For The Flying Dutchmen

Thomas “ThO” Binkhorst was one of Guild Esports’ inaugural Rocket League players, having been with the organization since its genesis. He’s been benched for the last couple months, making todays news far from surprising. Guild Esports announced on Twitter that ThO would be departing the team to continue his professional career.

ThO will still be competing in the Rocket League Championship Series (RCLS) as a member of The Flying Dutchmen. The team is complete with all Dutch players, including Jos “ViolentPanda” van Meurs, and Ole “oaly.” ViolentPanda seems to be leading the charge as a renowned Rocket League legend with a track record of getting the most out of the players around him. The trio have played together before at various events and are expected to have a good amount of success next season; possibly taking a Worlds spot from one of the established top six. ViolentPanda announced on Twitter that the team is currently looking for an organization to represent, as well as a sub.

As for Guild Esports, Dan “bluey” Bluett played as a stand-in for the team while ThO sat out his final two months with the organization. It hasn’t been confirmed that he will be ThO’s official replacement, so Guild Esports is technically still on the hunt for a new third. Fans only got to see a small sample of what bluey can do with the team, but the reception so far seems to be that this would be a lateral move at best. During his peak, bluey was a Season 8 RCLS EU MVP, however, he has seen a decline over the past couple seasons. He’s also been criticized as a “toxic” teammate, but time, maturity, and the natural chemistry advantage of an all English roster could be just what he needed to turn things around if he joins the team permanently.

Categories
Rocket League

Signing Chaussette45 Could Turn Semper Esports Into a Championship Roster

Semper Esports (SMPR) announced the official signing of Chaussette45 in what many call the worst kept secret in Rocket League esports. The France native made his debut for SMPR at Gamers Without Borders 2021 (GWB), helping bring home the trophy and a $200,000 donation for UNICEF. Speculation swarmed when his former teammate, Aztral, seemed to leak the news in a Twitch stream a month ago. The official announcement came as no surprise and was met with a highly favorable response from SMPR fans. Can Chaussette45 really be the piece that pushes SMPR over the hump and leads them to an RCLS Championship?

The team is coming off of a third place finish in the regular season and third-fourth finish in the championship series. Chaussette45 is also coming off a pretty successful season of his own, helping team Oxygen clinch the top 6 and a spot in the RCLS X championships. In his SMPR debut at GWB, Chaussette45 put forth an impressive performance with his new squad. He was definitely their glue on the defensive end throughout the tournament and even put forth a crucial five saves in their game five win against Team Singularity. He was somewhat inconsistent on the offensive end, however that can be chocked up to team chemistry, as well him electing to fill in the gaps needed rather chase goals.

This type of player just might be what SMPR needs right now. Kassio and Archie are a strong two who can provide goals, masterful shot percentages, and have experience playing together. Chausette45 compliments the duo very well, and proved to be an adaptable third on the field. The offense he was able to bring to the table, though inconsistent, came at all the right times when SMPR needed it the most; like when he helped notch a 1 goal win against Payback in game 2. As time goes by, SMPR will only get better together and is already a dangerous team when RCLS Season 11 rolls around.

Categories
FIFA

This FIFA 22 Beta Review Reveals Highly Impactful Changes to Gameplay

Gaming YouTuber, Vizeh, was able to access the FIFA 22 closed beta and revealed a lot information for FIFA players. Two of the most important aspects he touched on was the noticeable difference in game physics, and a huge change to off-chemistry gameplay. He described the players as feeling “heavy” when controlled, while the ball felt extremely “light.” He also confirms that using players off-chemistry actually impacts the way they perform.

When playing the beta, Vizeh was able to experience controlling high level dribblers, like 98-rated Neymar, as well as lower level ball handlers. There seemed to be no difference in the “heavy” mechanics he experienced across different players. In contrast, the ball seemed to ricochet wildly, travel 30 yards, and bounce up to seven times a half. According to Vizeh, these mechanics make it more challenging to execute passes and hurts the overall game feel. This translates to difficult dribbling and inconsistent physics during gameplay.

He also play-tested using players off-chemistry, and the impact this has on the game in FIFA 22‘s beta is far ahead of where is was in previous editions. Plugging in players anywhere seemed to have little to no consequence in past FIFA‘s. This year, playing a right back or left back at center is not as affective as it once was; quite the opposite actually. Vizeh describes being able to feel the difference in how these players moved with the ball and the lack of comfortability in their new positions. These changes will not only impact gameplay, but could affect the FIFA esports scene as well.

If the mechanics Vizeh described exist in the final version of the game, it could lead to more fast-paced matches with frequent possession switches. It’s likely that the odd and sometimes random off-chemistry lineups players created in past years will start to disappear quickly as the games developers lean into a more realistic style of play. It will be interesting to see the communities reaction to these changes when FIFA 22 releases on October 1st.